商品カタログ

ラウトレッジ版 eスポーツ・ハンドブック

急速に成長するeスポーツ産業を見渡す全62章―ビジネス、経営、メディア

関連ワード:Routledge ゲーム研究 スポーツ研究 洋書 社会学 経営学 経済学  更新日:2024.11.30

ラウトレッジ版 eスポーツ・ハンドブック
Routledge Handbook of Esports

Senior Editor: Seth E. Jenny (Slippery Rock University of Pennsylvania)
Associate Editors: Nicolas Besombes (Université Paris Cité), Tom Brock, (Manchester Metropolitan University), Amanda C. Cote (Michigan State University) & Tobias M. Scholz (University of Agder)

2024:09 764 p. ISBN 978-1-032-53150-2  (Routledge) -GB-

☆期間限定特価20% OFF GBP 164(※2024/2/21ご注文分まで有効)
Web販売価格:税込¥36,444 / 標準価格:税込¥50,692
通常価格 GBP 205
Web販売価格:税込¥45,555   / 標準価格:税込¥63,365
機関向け電子版(Ebook Central):Document ID:31603462 / 標準価格:税込¥60,121

*2024年11月25日時点の価格です。実際の価格は、為替レートや出版社の都合により変動いたしますので、最新の価格は以下オンラインストアリンクをご参照ください。
*Web販売価格は、紀伊國屋書店BookWeb Proでご注文され、付帯作業を伴わない納品を行い、弊社標準書式による請求書を発行し遅滞なくお支払いただく場合、あるいは、クレジットカードでお支払いいただく場合に適用される販売価格です。
*Ebook Centralの詳細につきましては、こちらをご参照ください。

概要

eスポーツは、単なるゲームの延長ではなく、世界中に数億人もの競技人口を抱える一大産業です。

本書は、急速に成長しているeスポーツ産業に関する初の学際的かつ包括的なレファレンスです。世界中から93名もの専門家を迎え、全62章にて、プレイヤー、ビジネス・経営、メディア・コミュニケーション、教育などの切り口で、eスポーツの実像に迫ります。アジア、欧米、アフリカ、オセアニアなどの世界のeスポーツ文化の事例も紹介します。

スポーツ・経済・経営・社会の好テーマの随一のレファレンスとして、おすすめいたします。

価格照会・ご購入

※本件についてのお問い合わせ、お見積りについては、最寄りの紀伊國屋書店営業所もしくはこちらのお問い合わせフォームまでご連絡ください。

収録内容明細

SECTION 1: INTRODUCTION TO ESPORTS

1.1 Introduction to Esports (Nicolas Besombes, Seth E. Jenny, and Tom Brock)
1.2 Defining and Spelling Esports (Nepomuk Nothelfer, Seth E. Jenny, and Nicolas Besombes )
1.3 Global History of Esports (Dal Yong Jin and Nicolas Besombes )
1.4 Esports Ecosystems and Stakeholders (José Agustín Carrillo Vera and Marcos Antón)
1.5 Esports Genres and Games (Russell Hamer and Nicolas Besombes )
1.6 Esports Developers, Publishers, and Game Design Considerations (Graham Ashton)
1.7 Esports Equipment and Infrastructure (Danielle Rourke and Ray Pastore)

SECTION 2: ESPORTS RESEARCH 

2.1 Introduction to Esports Research (Seth E. Jenny and Nicolas Besombes)
2.2 Current Status and Key Topics in Esports Research (Bradley J. Baker, Benjamin T. Sharpe, and Seth E. Jenny)
2.3 Organizations, Labs/Centers, and Journals Related to Esports Research (Seth E. Jenny, Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes)
2.4 General Recommendations for Esports Research (Mark J. Campbell, Seth E. Jenny, Sarah C. Cregan, and Tim D. Smithies)
2.5 Qualitative Esports Research Methodology (Amanda C. Cote, Maxwell Foxman, and Ying-Ying Law)
2.6 Survey Esports Research Methodology (Joseph Macey and Juho Hamari)
2.7 Experimental/Intervention Esports Research Methodology (Joanne DiFrancisco-Donoghue and Peter Varga)

SECTION 3: ESPORTS PLAYERS

3.1 Introduction to Esports Players (Seth E. Jenny and Tobias M. Scholz)
3.2 Esports Players (Hee Jung Hong and Dario Wünsch)
3.3 Esports Performance Skills (Seth E. Jenny)
3.4 Esports Player Analytics (Peter Varga, Tobias M. Scholz, and Evelyn T.S. Tan)
3.5 Esports Coaching (Matthew Watson, Seth E. Jenny, and Taylor Johnson)
3.6 Applied Sport Psychology in Esports (Laura Swettenham, Callum Abbott, and Oliver Leis)
3.7 Esports Player Health and Wellness (Lindsey Migliore)
3.8 Esports Ergonomics and Injuries (Caitlin McGee, Kevin Ho, and Seth E. Jenny)
3.9 Esports Player Parental and Family Support (Carol Ann Meissner)
3.10 Esports Professional Player Career Process (Wil Fisackerly)

SECTION 4: ESPORTS BUSINESS AND MANAGEMENT

4.1 Introduction to Esports Business and Management (Tobias M. Scholz and Tom Brock)
4.2 Esports Business and Finance (Petr Parshakov and Angel Barajas)
4.3 Esports Management (Dina Gentile)
4.4 Organizing Esports Events (Miralem Helmefalk, Adele Berndt, Brian McCauley, Martin Eliasson Borg, and Viktor Erlandsson)
4.5 Esports Venue Design and Management (Nyle Sky Kauweloa)
4.6 Esports Hospitality and Tourism (Leandro Becka, Marcos Antón, José Agustín Carrillo Vera, and Federico Iván Ruera)
4.7 Esports Branding and Marketing (Brian McCauley and Bradley J. Baker)
4.8 Sponsorship in Esports (Anthony D. Pizzo and David P. Hedlund)
4.9 Esports Public Relations (Kevin Mitchell, Jana Möglich, and Alan Ritacco)
4.10 Human Resource Management in Esports (Pia Büßecker, Friederike Lenke, Matthias Ruhland, Gian Luca Vitale, and Tobias M. Scholz)

SECTION 5: ESPORTS MEDIA AND COMMUNICATION

5.1 Introduction to Esports Media and Communication (Amanda C. Cote and Tobias M. Scholz)
5.2 Esports Journalism (Jacob Wolf and Amanda C. Cote)
5.3 Esports Production (Matt Knutson and Jonathan Liebig)
5.4 Streaming Esports (Jason Smethers)
5.5 Esports Spectatorship (Tanja Välisalo, Tom Brock, and Ying-Ying Law)
5.6 Esports Fandom (Josh Jarrett)

SECTION 6: ESPORTS EDUCATION

6.1 Introduction to Esports Education (Seth E. Jenny)
6.2 Esports Education (Seth E. Jenny, Joey Gawrysiak, James O’Hagan, and Nicolas Besombes)
6.3 Competitive Collegiate Esports Programs (Maxwell Foxman, Seth E. Jenny, Amanda C. Cote, Michele R. King, Leandro Becka)
6.4 Competitive Primary and Secondary School Esports Programs (Miles Madison Harvey)

SECTION 7: CRITICAL CONCERNS IN ESPORTS

7.1 Introduction to Critical Concerns in Esports (Tom Brock and Amanda C. Cote)
7.2 Esports Governance and Esports Law (Cem Abanazir and Tsubasa Shinohara)
7.3 Esports in the Olympics (Seth E. Jenny, Sam Schelfhout, and Nicolas Besombes)
7.4 Esports Gambling (Tom Brock and Mark R. Johnson)
7.5 Ethics and Cheating in Esports (William Clyde Partin)
7.6 Toxicity in Esports (Julian Frommel and Regan L. Mandryk)
7.7 Diversity, Equity, and Inclusion in Esports (Usva Friman, Maria Ruotsalainen, and Matilda Ståhl)
7.8 Esports for People with Disabilities (Lobna Hassan, Pauliina Baltzar, and Markus Kämäräinen)
7.9 Esports Environmental Sustainability (Julia Hiltscher and Jana Möglich)

SECTION 8: GLOBAL ESPORTS CULTURES

8.1 Introduction to Global Esports Cultures (Amanda C. Cote, Nicolas Besombes, and Seth E. Jenny)
8.2 Esports Culture in the Middle East and Africa (Hashem El-Borno and Yasmine Mokhtar)
8.3 Esports Culture in Asia (Yaewon Jin and Se Jin Kim)
8.4 Esports Culture in Europe (Raine Koskimaa)
8.5 Esports Culture in Oceania (David Micallef and Jessica Formosa)
8.6 Esports Culture in North America (Ben Scholl and Bryce Stout)
8.7 Esports Culture in South America (Tarcízio Macedo, Gabriela Birnfeld Kurtz, and Leandro Becka)

SECTION 9: ESPORTS FUTURE DIRECTIONS

9.1 The Future of Esports (Seth E. Jenny, Tom Brock, Tobias M. Scholz, Amanda C. Cote, and Nicolas Besombes)

SECTION 10: KEY TERMS DEFINITIONS

10.1 Key Terms Definitions (Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz)

(紀伊國屋書店 学術洋書部)